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[WIP] Deus Ex Environment (UDK)

polycounter lvl 6
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Lokter polycounter lvl 6
I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module.

Here is my chosen concept piece.

0wSdKKl.jpg

I took that and identified the major assets in the scene. There is an updated version of this in my Uni user files but I cant access that right now.

hY1t42M.jpg


Finally here is my current blockout stage. I ran into a couple of issues with the concept art having weird perspective. For instance the bookcase in the back right corner doesn't seem to fit with the direction of the wall or the objects around it, Not sure if I am miss-interpreting something there.

8qmHs0f.png

Finally. I have an asset list/spreadsheet to keep track of progress which I will be updating as I complete various parts.

https://docs.google.com/spreadsheet/ccc?key=0At8Ka5EJ2se0dDlMXzlsVGxQNll1RkwxQXNEbmlNUmc&usp=sharing

This is my first time creating a full environment with so many assets, and there are a few techniques still being taught to us. So progress may be slow.


Thanks for making it this far down, hopefully with the combined feedback of Polycount and the Lecturers I can have a nice looking scene at the end of this.

Replies

  • Lokter
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    Lokter polycounter lvl 6
    So I completely forgot to update this with what I was doing.

    So here is where I'm at currently. It doesn't have to look exactly like the reference, just needs to be close and look nice.

    kbp4F6D.png

    Statue is WIP and this is just a quick screengrab from the editor.
  • Kimon
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    Kimon polycounter lvl 6
    I feel that the blue is a bit too much right now. Would try to get some more green in there! And it still looks really tidy in there compared to the concept. Some more random papers and books would help a lot.

    Those cardboard boxes stands out as a tad too repeating, perhaps you could make an open version of it?

    But good job so far! Keep it up :)
  • Hayden Zammit
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    Hayden Zammit polycounter lvl 12
    Looks good so far. Looks like you just need to fill it out some more with extra props and as Kimon said, get a bit more green in there.
  • Ignacio_G
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    Ignacio_G polycounter lvl 7
    Why not switch over to UE4? Looks early enough in the production.
    Also, is it just me or did you make the ceiling a bit taller than the concept? In the concept it looks closer together adding to the cluttered feel.
  • Lokter
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    Lokter polycounter lvl 6
    Uni assignment. It says UDK so we're stuck with it. I have a few more props to get in there, and yeah, the ceiling is possibly a bit too high up.

    I have a limits for tri-count and textures. So I'm having to be super careful about adding new stuff to the scene forcing me to re-use stuff. I have some other boxes im texturing that I will swap in, so the repeating cardboard box isn't so obvious. Then I need to re-do the LUT because a lots changed since I did that one, so its looking a little too blue.
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