I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module.
Here is my chosen concept piece.
I took that and identified the major assets in the scene. There is an updated version of this in my Uni user files but I cant access that right now.
Finally here is my current blockout stage. I ran into a couple of issues with the concept art having weird perspective. For instance the bookcase in the back right corner doesn't seem to fit with the direction of the wall or the objects around it, Not sure if I am miss-interpreting something there.
Finally. I have an asset list/spreadsheet to keep track of progress which I will be updating as I complete various parts.
https://docs.google.com/spreadsheet/ccc?key=0At8Ka5EJ2se0dDlMXzlsVGxQNll1RkwxQXNEbmlNUmc&usp=sharing
This is my first time creating a full environment with so many assets, and there are a few techniques still being taught to us. So progress may be slow.
Thanks for making it this far down, hopefully with the combined feedback of Polycount and the Lecturers I can have a nice looking scene at the end of this.
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So here is where I'm at currently. It doesn't have to look exactly like the reference, just needs to be close and look nice.
Statue is WIP and this is just a quick screengrab from the editor.
Those cardboard boxes stands out as a tad too repeating, perhaps you could make an open version of it?
But good job so far! Keep it up
Also, is it just me or did you make the ceiling a bit taller than the concept? In the concept it looks closer together adding to the cluttered feel.
I have a limits for tri-count and textures. So I'm having to be super careful about adding new stuff to the scene forcing me to re-use stuff. I have some other boxes im texturing that I will swap in, so the repeating cardboard box isn't so obvious. Then I need to re-do the LUT because a lots changed since I did that one, so its looking a little too blue.