We are looking for an environmental artist with experience making AAA photo realistic environments. Our game Wormhole Wars is a game often described as "Halo meets Portal." Link to gameplay: https://youtu.be/yxOA2CLxU2Q Required: - Model and texture various meshes, ranging from a large spaceship to small parts or props -…
hey all, This is my first attempt at an environment for a long time, and my first with unreal 4. im picking it up pretty easy, using this project as a playground for what unreal has to offer. im pretty happy with it so far and id like it to be super gothic and halloweeny but it lacks style and i think my lighting is…
You should use an environment probe to generate a cubemap, that technique you used is old and convoluted. Go to Misc -> Environment probe. Place it in the middle of the room, set up a big radios that encompasses your entire scene, make sure active is ticked off, set up a resolution for it, and generate the cubemap. After…
Hey folks, I'm the producer for AetherForged, an in-development indie MOBA game! We're a group of talented volunteers from all over the world and we want you to join our team! What is AetherForged? We consider AetherForged to be the spiritual successor to the cancelled game Dawngate. Unlike other games in the genre, we…
Welcome, all! It's already time for the Monthly Environment & Prop Challenge #56! HUGE SHOUT OUT TO @alytlebird AND @Urzaz for their help finding these excellent concepts this month. Apologies as I got swamped moving this month and didn't follow up with the Voting Thread. I'll get us back on track for Nov-Dec challenge so…
This environment piece explores the themes of piracy in the West Indies from the early 18th century with inspiration from Assassin's Creed Black Flag. The entire scene was created by myself and went through a complete overhaul from being a University project to my best portfolio piece! I have learnt so many new skills and…
Hi! Im Tony and Im from Ukraine. Im 3D Artist specialized in creating environment and props for games. Experience - 4 years (gamedev) Soft - Maya, Substance, Zbrush. Engines - UE4 and Unity. Skills - Modeling (high\low), sculpting, baking, texturing. Base rigg and animation skills Portfolio:…
Hey y'all! I'm at the point of putting finishing touches on this scene and I'd like to know if there's something I am missing that could push it further. This is my first environment and first time working in Unreal so I'll do my best to incorporate your feedback to the best of my technical ability. Cheers! model Ref -
Ok so my first project/environment can be found at my site ....link in my signature...project entitled last stop. so i had extra time to do another so here is where im at now. i got tmrw and half of sunday to finish it so comments are greatly welcome!! =)
Hello everyone! This is my first time posting on Polycount. I lived in Thailand for some time and decided to draw upon my experiences for my next environment. Thanks for tuning in and as always I welcome your feedback. Images are my own except the 2 as indicated by red marking. -Jud