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Second environment for graduation - DEAD STAIR comments plz

Ok so my first project/environment can be found at my site ....link in my signature...project entitled last stop.

so i had extra time to do another so here is where im at now. i got tmrw and half of sunday to finish it so comments are greatly welcome!! =)

Dead_stair_WIP_01.jpg

Replies

  • Snader
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    Snader polycounter lvl 15
    Not much to critique on the models/textures. I think the wires in the upper-left are too blocky. The graffiti seems to be on there a bit too perfect/clean, especially because there are cracks in the wall and 2 different types of rock. And you could use a different sky texture.

    The composition isn't too great though. There's no real focal point and there are a lot of objects half out of frame. Could you give us some different angles? (and maybe a zoomed out overview of the entire scene, perhaps we can find a nicer angle)
  • cain3D
    i agree with Snader on all the points. I think you have a lot of great textures and a great scene here but my biggest problem is I can't see half of what you are presenting. You need to ditch the building casting this enormous shadow ruining your comp, or at least not so overpowering with the shadow. Maybe try a more dramatic angle or even eye level. Good luck, nice work Miller!
  • gsokol
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    gsokol polycounter lvl 14
    Hm..why did you make a second thread for this?

    http://www.polycount.com/forum/showthread.php?t=87048

    Glad to see some improvement, nonetheless.
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