hey all,
This is my first attempt at an environment for a long time, and my first with unreal 4.
im picking it up pretty easy, using this project as a playground for what unreal has to offer.
im pretty happy with it so far and id like it to be super gothic and halloweeny but it lacks style and i think my lighting is probably what lets it down most.
quite a few of my props are still placeholder but really im more bothered about its over all appearance.
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Seriously. Google offers ad-free image uploading. Link able and everything. The dodgy image upload websites need to stop..
The cemetery seems very small, unless it's a small family plot.
The trees seem more appropriate for a park than a graveyard. If you're going for a traditional/autumn look, then twisted oaks with fall leaves would work, or weeping willows with Spanish moss for a more southern feel.
Everything feels too straight & pristine. The headstones shouldn't be in a perfect line; offset them slightly, with angles that aren't quite true. Make the individual blocks of the sidewalk twist a bit. Add some damage to the outer fence. You don't need to go overboard, however - a few subtle changes should be enough.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightTypes/Point/index.html
the trees i got from an unreal demo, i want thicker older dead trees,
and i willbreak up the walls and fences here and there, its all planned for.
for the lights i used a single point light and 4 god rays, though the fade distance and cone on the rays isnt set right yet, i should use volumes instead i think.
i kept the scene small just so i didnt get distracted filling too much space.