Welcome, all! It's already time for the Monthly Environment & Prop Challenge #56!
HUGE SHOUT OUT TO @alytlebird
for their help finding these excellent concepts this month. Apologies as I got swamped moving this month and didn't follow up with the Voting Thread. I'll get us back on track for Nov-Dec challenge so everyone has a chance to cast their vote on the concepts
Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those pieces! Without further ado, here are our options for Challenge 56!
- ENVIRONMENTS -
HARD SURFACE CATEGORY:
artist: https://www.artstation.com/mb14HAND PAINTED CATEGORY:
- PROPS -
HAND PAINTED CATEGORY:This month we have something a little different for our handpainted prop category - Choose your own!
I felt this scene went well with last months prop, and thought folks might like to get creative incorporating their work, or selecting some of the scene's props to create mini-dioramas. We'll give this a shot this month and see how it works out
artist: https://www.artstation.com/erinrosHARD SURFACE CATEGORY:
If you want to change up either concept a bit, as some people wanted, then feel free. Interpret these concepts to your liking.Please read all the rules before starting.
When you are just starting out making a scene, it can seem complicated or imposing, so take the time to break it down.
Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, maybe gather some refs and make it your own.Take your time planning and blocking out, it will set you up for success later on.Here are some specifics.
All that matters is that you learn while being able to effectively critique others, as well as accept critiques on your own work. Remember to have fun. Cheers!
- Try to post one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
- You must use a game engine to present your work. Unreal Engine and CryEngine are very common engines that can be used but feel free to use any alternatives that you want. (Marmoset Toolbag is allowed as well)
- You must try your best and finish as much as you can in the time frame provided.
- Post what you are working on in this thread so that way it's a more centralized place for advice and critique. We don't need to have 1000 disjointed threads littering the forums.
- I would strongly encourage you to go and look at other games and see how they make their assets as well as get concept art to give it your own feel, but it must stay very close to the concept, if not super close.
- Well, that's about it. If you think that any rules should be changed, or there should be new additions to the rules, please let me know. As always, please feel free to provide feedback / suggestions in this thread or by messaging me directly.