In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.
https://www.artstation.com/artwork/lzlmY This is a little side project I did to practice Substance Painter and retopology. The programs I used were: Zbrush (Sculpting/Retopology) Maya (For UV) Substance Painter (PBR) Marmoset Toolbag 2 (Render) This is a basic material keyshot render of the highpoly with a bit of a pose.
Hi, My name is Przemysław Hałaczkiewicz. I'm game artist with some experience. I can make low, highpoly models (hard surface and sculpts) and realistic or cartoony/handpainted textures. PORTFOLIO: http://halaczkiewicz.eu/ CONTACT: e-mail: przemekprzemek221@wp.pl skype: jedairusz
here is the concept that I want to make its a war mallet i'm gonna add a metal end for the handle (maybe in between) just to jazz the handle a little i'll also be adding some scratches and stuff i got my base highpoly, i'll take it into zbrush in a minute
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference:
Hi, Here's the stuff from ~2013 (previous generation ;) ). I really enjoyed this project, so I decided to show you some of models that i worked on as a freelancer. All screens captured in UE3 (excluding Highpoly renders). Materials and postpro made by me for presentation (not in-game).
I'm creating a lighting Tower, that could fit into a AAA game and wouldn't looks out of place. These are just some of the reference images i have been using to help me create my model. I have currently just finished my Highpoly and i'm looking for feedback on it.
Hi At the momtent I am working at my first big portfolio piece. I've done the highpoly and the lowpoly (which consists of 9410 Tris) so far. C&C much appreciated! HP: LP (Normal & AO): Wires: http://dl.dropbox.com/u/44410892/wires.jpg
Greetings polycounters, i am working on a small project of my own, and i am not doing highpolys. Just low poly objects with simple maps. However, i am looking to add AO map as well. Is there any way to bake it? i use max and xnormal.
Just finished up this generic powerbox... or is it a telephone box??? I have no idea anyway just practicing with highpoly stuff with bakes and what not. I brought this into Zbrush to do the small details like dents and what not. Crap now that i look at it the wire on the bottom could use a bit of softening :P