i am working on a small project of my own, and i am not doing highpolys. Just low poly objects with simple maps. However, i am looking to add AO map as well. Is there any way to bake it? i use max and xnormal.
xNormal has an AO bake tool built into it that's pretty easy to work with. Max requires using render to texture and Mental Ray, or you could use a skylight raytracer setup.
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Here's several methods, courtesy of the Polycount Wiki.
http://youtu.be/lTVBEXCJtc0
The guy uses the Light Tracer method in 3DS Max.