I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…
Hey, how do you make a model more transparent so you're able to see your image reference underneath? I'm using 2018 and I can hit 'alt-x' to make it transparent (ish) but that still remains too light and I can't see the reference. I found out that I'd have to create a material then change its opacity in the "Shader Basic…
Oh hello, I want to put an UV shell so that coordinates overflowing the initial 0-1 square pick up a mirrored version of the map. I have learned this is called MIRROR, where things seem to default to WRAP (maybe CLAMP?). So, where do I enable this mirroring? Using 3dsmax 2011. It's probably REALLY simple, but I can't find…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
Hi there, I wanted to create a place where Beginners to 3D Art for games could ask for feedback and learn. I have given a lot of feedback to people through the years mainly focused on 3D environments/props and thought rather then do 1 to 1's I would create a place where more people could learn from the feedback. I have…
Long story that I wont get into, but I had to rescale my entire scene down by half. I can just create an empty Game Object, parent everything in the level to that Game Object and scale down and all looks fine. The only issue is, I need to rescale all the original objects in Maya as well and reimport them into the project.…
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
Hi, I could use some good links to videos to help me update my modeling and Unreal skills. I also would love to hear some options on current texture sizes for PC games, and how many tri's I should be aiming for for an indoor destroyed building scene. Lastly, as I want to bring it into Unreal, I wasn't sure if I should do…
Hey guys, I thought i'd start using StrokeIt together with max, so i thought of some nice ways to set it all up. (mouse gestures > faster workflow). but to make a stroke do something i want it to do, i need the action assigned to a shortcut key (which i can then prompt from strokeit). So i need a little script that i can…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…