Long story that I wont get into, but I had to rescale my entire scene down by half. I can just create an empty Game Object, parent everything in the level to that Game Object and scale down and all looks fine. The only issue is, I need to rescale all the original objects in Maya as well and reimport them into the project.
Theres two options that I know of:
1. If I rescale in Maya first and reimport into Unity, all the reimported assets in my scene scale down at the local origin of the mesh itself as expected.
2. If I rescale the scene first, then reimport the rescaled assets from Maya, they scale down again and I have to manually rescale each object. The issue here is, while this works, I have to go through each object one by one and rescale them back up to normal scale and not every object is right at a scale of 1 (some are scaled up and down a bit).
I just need to scale all of my Maya objects by half, reimport into the Unity scene and have everything line up and be normal. So what would be my solution here?