[ This posting is now closed. Thank you for all the interest! ] Hey all, I've got a small freelance job for some textured 3D sci-fi models. I'm pretty new to this arena so please forgive me if I use the wrong terms here and there. In short, I'm building a top-down, 2D space game as a bit of a side project, and I'm at the…
As you can see I have these weird dark spots on my model and I don't know what's causing them. So what I did was bake the normals and ao in marmoset toolbag then combined the model in maya. Previewed the materials there again no issues then imported the model, normal and ao into substance painter and now im seeing these…
Hi guys, There is a question I've always want to ask all the senior professional 3D modeller in the industry. It would be great if some senior folks in the forum could help me solves this curiosity out, I really appreciate it. As a Junior 3D modeller myself, I do understand the importance of references images in my artwork…
I am creating a displacement thumbnailer and need to UV map a Sphere in such a way that it looks perfect on one side without poles. I could care less how the backside looks since the mesh will only be rendered from one angle. Example image: I have what I need but the mesh is triangulated and I’d like to find a way to…
Anyone remember the site that showed which facial muscles were effected by whichever facial expression you chose? It had an overlay of a greyscale face and the transparent red muscle section. Thanks in advance.
Are there any guidelines in how to split your mesh? I want bake high poly details on low poly object in Substance Painter. Any best practices or tips? Thanks in advance!
Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…
I took a chance on these weird Nuraphones. They were a bit fiddly until I got used to them. Right now they just.... might... be my favorite headphones overall... which is saying a lot because I normally swear by open back and these are closed. The only reason I bring this up here is because I figure it's holiday time and…
As per title really - How do I get at the movement speed so I can change (via blueprint)? it doesn't seem to be exposed directly but I'm not that familiar with the structure so probably missing something TIA