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Author:
fdfxd2
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Unreal Engine
How can I control the speed of a pawn that inherits from defaultPawn?
poopipe
grand marshal polycounter
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poopipe
grand marshal polycounter
Nov 2020
As per title really -
How do I get at the movement speed so I can change (via blueprint)? it doesn't seem to be exposed directly but I'm not that familiar with the structure so probably missing something
TIA
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poopipe
grand marshal polycounter
Nov 2020
As is conventional, posting this question provoked a flash of inspiration.
The answer is ...
You don't
Instead, you create a new class derived from Pawn and add a movement controller to that - you can then muck around with it as much as you like
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Obscura
grand marshal polycounter
Nov 2020
Should be in the class defaults. Inherited variables goes there. You can also simply try getting the variable and setting it.
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poopipe
grand marshal polycounter
Nov 2020
yeah, that's what I thought but couldn't find anything, I might have missed it though - I don't really know my way round unreal very well.
still - got it working anyway so I'm not looking back
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The answer is ...
You don't
Instead, you create a new class derived from Pawn and add a movement controller to that - you can then muck around with it as much as you like
still - got it working anyway so I'm not looking back