As you can see I have these weird dark spots on my model and I don't know what's causing them. So what I did was bake the normals and ao in marmoset toolbag then combined the model in maya. Previewed the materials there again no issues then imported the model, normal and ao into substance painter and now im seeing these spots.
Here you can see what it looks like in marmoset toolbag. No issues.
Replies
Triangulate it properly and this goes away