Hi guys, I'll be honest, I haven't done much work with game assets. I'd like some help quickly verifying that my low-poly is in shape and ready for unwrapping, and crits? What I have here is a red dot sight that's going to be imported into Arma III. Here's the model: [SKETCHFAB]32280e1aea9f44cc80589fe9cff37022[/SKETCHFAB]…
Hey, I appreciate that Epic Forums is probably a more suited place for UnrealScript questions but I thought I'd try here quickly too. I'm developing a game that has multiple levels/maps and I'm trying to keeping variable information such as Score etc throughout all of the levels. When the new map is spawning, obviously…
Hi guys, currently im finishing off a character with no intention of using him for an animation however id like to have a beauty shot of him in a good pose. However, when I manually try to move polys around I can only make the character look good in one viewport but then terribly disfigured in another. I was wondering if…
As you probably know, the VertexLitGeneric shader in Source doesn't allow a specular map when there is a normal map. Instead, you must dump the specular mask into another map's alpha. Here is a new video showing you how to do that quickly inside Max without having to open up a bitmap editor. You can automate this with the…
I am very new to Substance, but I'm quickly realizing how powerful it is. I am trying to achieve a look similar to this: Mainly a blend of 3 materials: the base reddish metal, the greenish wet/worn metal, and the random and cavity based rust. Should I create 3 separate substances in Substance Designer, then bring them into…
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Been working on this off and on for a few weeks now, its getting there so i thought id see what everyone thought so far, i posted before and the legs sucked so i changed them, keep in mind this creature will walk on all 4's with his arms and upper body being the main focus of weight, also the spikes on bike were done…
I have a project to beat up a model of a building to be swapped as a damage model. I'm having a very hard, consuming time cutting up the mesh to look like broken concrete and still not getting good results. The damage has to be modeled in the mesh without Zbrush. Does anyone have any tips for quickly breaking up models and…
I'm getting weird shading results within modo right now. When I view it with textures applied there's never a problem but when adjusting individual verts in modo, it's a pain in the ass to detect. Should note, I'm more familiar with maya, where I could fix this by quickly defining smoothing groups. I'm too new to modo to…
I used to be a character modeler but have been out of the game for a long time now. I want to get going again and my first thought was to collect 2d concept art I liked, on Artstation for example, and create 3d portfolio pieces from them (as I just want to get to modeling as quickly as possible). Is it considered ok to use…