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Using others' concept art for portfolio pieces

polycounter lvl 14
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PollySong polycounter lvl 14
I used to be a character modeler but have been out of the game for a long time now. I want to get going again and my first thought was to collect 2d concept art I liked, on Artstation for example, and create 3d portfolio pieces from them (as I just want to get to modeling as quickly as possible). Is it considered ok to use concept art found on Artstation, as long as you credit the concept artist?

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  • pior
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    pior grand marshal polycounter
    Ask them. Some might be totally cool with the idea, while others might want to avoid having multiple renditions of their design floating around.

    On thing that might help would be for you to show the artist an example of your absolute best work, so that they can get an idea of what the end result might look like.

    That said, an even safer bet would be to simply do fanart from established franchise, as this would market you as someone who can follow/replicate a popular art style.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    If it's for private practice I think it's fine to use as ref whatever inspires you.

    But if you plan to show it in public, online or otherwise (like you print them out), best to ask permission or include artist credit.

    You wanna avoid a backlash in case your source for ref is an artist with thousands of social media followers who might be confused (because of lack of attribution) or jump to conclusion that you're a design thief.
  • passerby
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    passerby polycounter lvl 12
    you should use the search for topics for this. There are lots of very lengthy discussions about this topic in past polycount topics.

    I have no problem with it, as long as credit is given where credit is do, and that it made clear what work is yours.
  • AtticusMars
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    AtticusMars greentooth
    My vote, as always, is that you should ask
  • MM
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    MM polycounter lvl 18
    ask for permission first.
    just giving credit is not enough.
  • PollySong
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    PollySong polycounter lvl 14
    Thanks everyone. I'll ask.

    (I did search, but the terms I wanted to search for is used in a lot of unrelated discussions, I got hundreds of hits.)
  • Steppenwolf
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    Steppenwolf polycounter lvl 15
    Ask for permission if you want to be on the safe side. And give credit and link to the original work. Also helps with judging your work, where you cut corners, where you expanded with your own ideas etc. I have never heard of an concept artist getting pissed off by someone turning their work into 3d for a personal project tho. If such an artist exists i would like to ask him to rethink why he chose to be an concept artist of all professions. If anything it's reason to be flattered. Totally different story if you base commercial work on someone elses concepts of course.
  • C86G
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    C86G greentooth
    Steppenwolf said:
    I have never heard of an concept artist getting pissed off by someone turning their work into 3d for a personal project tho.

    True. I mean, what better could happen than a 2D artist´s work being transferred into 3D?
    Sadly I´ve seen people doing someone´s concepts without giving credit and they even did not say at all that the original design was not theirs. That sucks.
  • pior
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    pior grand marshal polycounter
    True. I mean, what better could happen than a 2D artist´s work being transferred into 3D?

    What about ... someone putting hours/weeks/months into an illustration or a design, only to see it recreated  in 3d with subpar qualities and a lack of understanding of anatomy for instance ?

    (the argument of "it's on the internet, therefore so be it" is of course invalid :) )

    Of course things can go fantastically well and lead to great collaborations. But the result can also be terrible.

  • C86G
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    C86G greentooth
    Of course it´s sad if the 3D version sucks ; )

    edit: what I wanted to say: afaik 2D artists really like to see their work translated into 3D. I´ve recently used a concept and contacted the concept artist and it was very cool to ask him how he imagined several parts I was unsure about. Great fun : )
  • BlakeP
    As long as your not selling your models based on their concept you'll be fine. Always give credit also as the concept being from "said" person.
  • Tits
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    Tits mod
    ASK!
    It's not only very polite and considerate, it might be the start of a great collaboration / professional relationship with the artist.
    I believe all artist would greatly appreciate you took the time and reach out to ask for permission. 
    If you ask that also mean that they CAN decline and in that case you SHOULD comply to their request for you not to use their work. Doing otherwise would be highly unprofessional.
    Obviously full credit and link to the artist page is a must.
  • PyrZern
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    PyrZern polycounter lvl 12
    Pro Tip; try not to make changes to the concept-art, design-wise. It doesn't end well :P 
  • PollySong
  • ZacD
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    ZacD ngon master
    PyrZern said:
    Pro Tip; try not to make changes to the concept-art, design-wise. It doesn't end well :P 
    It's definitely alright to make practical changes, making things tile better, fit better to a grid, designs that are more realistic or look better in 3d, etc. But generally when going off a concept, you don't want to try to play the role of concept artist on top of their already existing work. They made deliberate design choices for a reason, and if you don't completely understand then, it's modeling the Mona Lisa and deciding she looks too relaxed and boring, and needs a more exciting expression and setting. 
  • beefaroni
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    beefaroni sublime tool
    If you do change the concept, be prepared to answer why.

    In a few interviews I had, a common question was "what/why did you change that from the concept". If you can show that the changes you made were beneficial to the design as a whole, it will look great to art directors / leads. For example, if you're working off of a gun concept and the bullet travel doesn't make sense (mag > eject port), maybe it makes sense to change up the design slightly. When a art director asks, you can explain that in order to make the gun feel more grounded in reality and to support semi-realistic animation, the ejection port was pulled closer to the magazine. Stuff like that looks great in my opinion. This is the kind of interpretation that you will be expected to preform on a regular basis in many studio positions. 
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    You might as well ask, but it doesn't really matter if you don't. I've never bothered. I just give credit prominently. Every time, when the concept artist finds out someone made their thing and credited them, they're excited and positive about it.

    Someone used my own work recently in some huge FPS gun article. They didn't ask permission, but I couldn't care less. Free marketing for me and it enriches the community in general. As long as you're actually contributing and you're clear about who is responsible for what, and it's not commercial work, you'll be fine.
  • ambelamba
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    ambelamba polycounter lvl 6
    Since I am trying to be a concept artist using 3D, I kinda try to avoid using others' designs. But it became a crutch to learn the craft in modeling.
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