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Unrealscript Help. Holding data over multiple levels.

Hey, I appreciate that Epic Forums is probably a more suited place for UnrealScript questions but I thought I'd try here quickly too.

I'm developing a game that has multiple levels/maps and I'm trying to keeping variable information such as Score etc throughout all of the levels. When the new map is spawning, obviously everything is resetting but I'd like a few variables to continue.

Any help would be appreciated.

Thanks :)

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