Hi guys, currently im finishing off a character with no intention of using him for an animation however id like to have a beauty shot of him in a good pose. However, when I manually try to move polys around I can only make the character look good in one viewport but then terribly disfigured in another.
I was wondering if anyone had any good tips on quickly posing a character for beauty shot purposes. Cheers in advance.
Replies
But, really, a quick rig usually gives slightly more natural looking results and allows for far easier tweaking of the pose if you're not satisfied.
Tricky question.
I have been using Zbrush for posing, but it really mostly works on dense meshes that you can then rework locally with sculpting tools. I don't think a lowpoly model would ever look right posed that way, using transpose.
I would recommend grabbing a copy of 3DSMax (current demo will do) and use character studio's Biped structure. Obviously you will hear many purist telling you that there are so many better rigs out there, or would tell you to build your own, but CS truly is simple to work with and is fully covered in the help files, along with the skinning and weight painting tools. You will figure this out over an evening worth of study.
You can also try the free CrypticARSetup rig (also for Max) - it will give you more 'bendy' controls.
Good luck!
I personally like biped as well. I wish Physique wasn't abandoned because it works well. The code is just slow and outdated and needs an upgrade. I would love grow & shrink tools and selecting chunks of mesh as elements like armor. Otherwise I still prefer Physique over Skin.
Yep, biped is a great quick rig for posing, and physique will give you pretty good skin with a few tweaks. Skin is easier to tweak for final deformation, but for what you're after I'm sure it will give you great results.
It will at least give you a really great starting position to remodel/tweak your final pose.
There are some out there for Maya too.
http://www.highend3d.com/maya/downloads/character_rigs/