Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
I have been trying to get to the bottom of why my Flood Fill node is taking 12+ seconds to process. I compared it to someone else's graph, and the only obvious difference is the bit level of the node. We are both using the latest version of Designer. We compared our settings for the node and couldn't find any obvious…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Hello everyone! After trying to google my way to a solution as well as reinstalling 3Ds Max twice, while taking away any residual files the second time, I really don't know how to fix this one. When I start up 3Ds Max I get the Max.Net Unhandled Exception showed in the picture, then it starts up as usual, but as soon as I…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Instead of going via the UV Set Editor, call the MEL-script directly: performCopyCurrentUVSet "1" {"0", "ls -sl", "0"} ""; Do you get the same issue then? I've had these copying problems before, but can't recall what I did to get rid of it (it probably went away when I incorporated UV set -functionality into Nightshade UV…
so since Halloween is coming up and we all know how much Tripwire loves Halloween I thought going for a more costumed vibe while still keeping to the monster killing theme, Alberts is my favourite character so I thought I'd make something for him first, and since he's a holy man after all, a VAMPIRE HUNTER kind of get up…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
Hey everyone, Happy New Year! I'm currently working on a movement set for Deadpool in UE4. My objective is to add this to my portfolio to show I can animate a complete locomotion set (all movement directions) and a simple attack chain, as well as implement them in engine. https://syncsketch.com/sketch/d41240b3d177/ I'd…
Hey there, so I've been lurking on this forum for about 2 years now and I've never posted. And now here I am not posting art but posting for help. I really need your brains now because I am at the verge of destroying the world. So I just installed Max9 at work. The only thing I added to it at the time was Orionflame 2.0…