Hi, I am wondering if new Alias 2021 modeling capabilities will make Maya Polygonal Modeling kind of obsolete? I used Alias but never used Maya. Anyone has any idea?
My submission for Monster Challenge 🎃 by Art Heroes 2020, it was fun to create a original character concept in 6 days. For more information and to vote for this character click on the link below: https://woobox.com/aotnen/gallery/XWMEHo_aVBo Alternate Composition Some W.I.P.s Day 1 Day 2 Day 3 Day 4 Day 5
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…
hello , I wonder if it is possible in Maya 2012 on a model to remove any bones and keep the skin. I would like to import my model into a rendering engine but this one does not support the model with bones, then I would remove them by keeping the same position in the model. sorry for my bad English, anyway thank you in…
Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated
I remember when seeing a demo at GDC the viewport background in 2012 had a gradient, like that in maya or mudbox. is there a way to set that in max? EDIT: and while im here, ill ask another question. is there a way to have 3ds max show thumbnail previews in vista? the computer that i use that has XP will show a thumb of…
While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
Anyone else having problems with mudbox 2012? I'm having tons of crashes, and I've almost never had mudbox crash on me before. I'm really trying to narrow down what it could be, and I suppose I was trying to do something with PTEX for all the crashes, but something different is always being done during the crash. Any idea…