This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
I've searched and found some stuff but the latest thread is about 7 months old. So I think I might bring this up aggain, asking for current sollutions/tricks/downlaods/etc.. My situation: I recently switched to Win7 64bit, bevore that I used Vista 32bit. Now on my 3DS Max 2010 (x64) Install I often encounter a crash when…
Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
Okay so I've decided to learn some basic rigging. I'm modelling a tank in Max and I was using a script to place the tracks, but decided to rig it myself as each section is made up of 3 pieces which didn't work well with that method. I've got it rigged up with bones and it moves in the way I want it to using a HI solver.…
Hello! I am currently creating endless runner type of game with few twists. Game is somewhat done art wise but programming part needs fixing. I have all the script examples and links to info of what sort of game play i want. I would say solid 30% of scripting is done. I would kindly ask some professional to help me out…
Upon your recommendation I bought UT3 and have been learning UE3. Then I realized I don't care for UT3's game style. I want to build environment that are still functional but tell more narrative and can contain scripted bots and cover. Turning to Ebay I ordered GOW for the PC. While it is on its way, I am looking online…
ok so I've been waiting for over 3 weeks for scriptspot to appove my post for this request and have yet to see it on their page so I am hoping that there may be someone that may be able to help. Here is the process that I have attempted to try to script over and over with no luck.With Editable Mesh or Poly selected in…
Hey guys :) ,i have been recently trying to create myself a new workflow in Maya inspired by many features that i really like in Modo.I was wondering if some of them are available as scripts in Maya,since they seem to be really,really useful - The selection tool in Modo allows you to select a face,jump one step and select…
Increase the size of 256x256 to 2kx2k using nearest pixel resampling . Make new UV set (channel) re-pack UV islands using automatic packer to new scale. if you already have normal maps switch of islands rotation . Bake into 1k x 1k . Downsize the texture to 128x128 using nearest . Ask chat GPT to make you a Python script…
Hey Musashidan! I just got around to trying out your tutorial and I wanted to say thanks again and also to FortyNights who also suggested Face-Weighted Vertex Normals! That most-definitely fixed the problem. For anyone else who might come across this and read it: I grabbed the Scripts for max for the Weighted Face Normals…