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GOW: Tutorials and Cover

polycounter lvl 17
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Incomitatum polycounter lvl 17
Upon your recommendation I bought UT3 and have been learning UE3. Then I realized I don't care for UT3's game style. I want to build environment that are still functional but tell more narrative and can contain scripted bots and cover. Turning to Ebay I ordered GOW for the PC.

While it is on its way, I am looking online for tutorials and finding much more on UT3 than GOW for the UE3 editor. While I admit there are bound to be a wide range of similarities, I am interested in reading about some of the custom entities I will need to learn to script to in Kismet to get a genuine GOW feel.

I have had a hard time finding any tutorials on how the editor handles cover. Is is such a no brainier once you see it that there is no need for tutorials?

Thank you for your help,

-Andrew

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