Hello! I'm with a group called Captilight and we are currently seeking an experienced 3D Modeler, Concept Artist, and Texture/Material Artist to work on our upcoming rev share project, codenamed, "Gates." We are currently using Unreal and finishing up a prototype. Our goal is to get a demo to show off to get the team…
I think that's it, I fucked up lol dammit. Oh well, more texture practice. I'm seeing super white dots, the matcap was definitely making me think I was texturing where I wasn't. I'll get it right this time. Thanks so much. For standard polypaint texturing, is FlatColor the best matcap for that?
Hi I've been trying to create a tileable brick wall texture. I think I managed to make a decent sculpt but I am really struggling with composition of maps to create diffuse/albedo texture. This is what I have so far: It was made by compositing highlights matcap in screen mode, ambient occlusion and heightmap in multiply…
I hope this letter finds everyone well and prospering in your endeavors. My name is Julian Allen and I'm the founder of PitchBlock Games. We are looking for someone to retop and texture 2 characters for our game demo entitled Violent Souls. If you are interested, please contact us at the below listed email with your rates.…
Position Information Position: Character Texture Artist Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with…
Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a…
Hi guys Today I have created this little action for photoshop for don't waste time while you will try make a material daily preview. Hope it will be useful for someone. Below you can check the process in a video. - I recommend to use a resolution of 1920x1080 for you template, but it should works also in different…
Hello, I recently graduated as an illustrator and I am looking to become more familiar with the gaming industry. I recently finished working on an unannounced Konami Title as a environment concept artist. I am looking for projects that need a concept artist so that I may further my skills. I am also interested in learning…
So I did a quick test with brick, to see how tiling textures worked... How do you exactly tile the texture, in both marmoset and UE4? Do you just spread the UV's way past the borders? Do I manually tile it in photoshop then apply? Is it bad exiting the UV borders? I'm assuming there's a way to get some kind of multiplier…
Here is a link to shings i've done: http://boards.polycount.net/showthread.php?t=56263 At this point i'm much more of a modeller than a texturer, until i get the money to buy a new pen for my wacom tablet. Starving artist and all. I can create next gen assets, normal maps, hir res models, and in game lower poly models. I…