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Quick question about tiling textures for environment.

So I did a quick test with brick, to see how tiling textures worked... How do you exactly tile the texture, in both marmoset and UE4? Do you just spread the UV's way past the borders? Do I manually tile it in photoshop then apply? Is it bad exiting the UV borders? I'm assuming there's a way to get some kind of multiplier node on UE4, or any game program, but what about if I want to do a quick render in Marmoset? do I just stretch my UV's out? ahhh so many questions!

Here's some pictures of my example:

U98TkRy.jpg

a2uzJc2.png

That UV layout just bugs the hell out of me. How would I tile it?

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