Same as it's been for the last few years, maybe a little gloomy if you're looking for full time employment at a super stable big name company. Not that they don't exist but there is a lot of talent floating around for them to pick from. It seems like the studios having the hardest time are the publisher owned studios. The…
Hello, My name is James, and I've been in the industry for about 3 years now. I'm proficient at: * Sculpting high res meshes * Generating game res meshes from sculpts with edge flow that supports animation * Unwrapping * Photo-real and hand painted textures You can view my portfolio at http://www.obrien3d.com/ my e-mail:…
outsourcing has been around in the game industry for a very long time man. Splinter Cell: Pandora Tomorrow and Rainbow six 3 were made in Shanghai. Streamline studios did a large portion of the content in UTk2k4 and they reside in Netherlands, they alo did content for Saints Row. The fact of the matter is, if it wasn't for…
Hi. I've been self-teaching myself a lot of game art, mostly concept art, I've done well enough to have a few freelance work, but the more I know about this industry, the more I start to think a career in games is a bad idea? Before this I was a graphic designer and even though I had some very busy days with a lot of work,…
I honestly don't really think I could actually compete with the massively talented and hardworking artists here but I think I could get some really valuable feedback. So I'm a Nami one trick that happens to draw periodically. I like pretty much all of her skins except koi. The general aesthetic of it is nice but, when I…
I've had to submit all of my working files on art tests for big name studios. I don't think I've ever seen my tests used in the game though. That's kind of lame that you're not allowed to use the art test in your portfolio afterwards though. I think 2/4 art tests I've been able to show afterwards.
Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
Hello everyone my name is Angelo Im a Graduate from the university of central Florida. Finished my bachelor of fine arts in character animation. Graduated on 2013 and ever since have been battling on getting my foot in the door. By 2014 I moved to Los angelas area to find my way and learning more about the industry and…
But it was kind of predictable though. Following the success of their Walking Dead series, they just kept on growing and hiring new people (they ended up being 300 employers for grief's sake) to milk and rehash the exact same ideas; furthermore with in my honest opinion low scale visuals, average writing and terrible…
hello fellow polycounters.... been for ever since i posted but wanted to share my udpdated portfolio with some of the things ive done for Call of Duty: WWII, I say some because I havent had the chance to fully get together all the things I have contributed to the game but here are a few.…