Normally in the Edit UVW menu, when you select an edge, it will highlight another edge thats connected to it in blue. So you can easily stitch pieces together. For some reason this has disappeared on mine. I have shared subs enabled which is what results in the blue shared edges to begin with. Might this be a bug? Max 2011.
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hi guys, Recently I've started making some video's for either promotion of activities from my student union or just plain fun. These are the two video's I've made so far: Snowboarding holiday with a ton of friends from uni: [ame=" https://www.youtube.com/watch?v=EFdGqwjPeVc"]UBV wintersport 2012 La Joue du Loup -…
I've put up with this for a while, but its really starting to annoy me now. About half the time when I open up a maya file and go to the UV editor window, the panel will open up without the actual uv editing area - it'll just be a blank panel with the drop down menus at the top. An error message is displayed at the bottom…
So I ran into an issue that it would seem no one at my studio could figure out, not even the tech guys. How do you either edit your Lattice Cage in Maya without deforming the object to get a custom Lattice or how do you apply an un-linked Lattice to an object so that you can then deform the object based on that Lattice?…
There's an add-on for Blender that let's you adjust the vertex normals - Recalc Vertex Normals, I think it's called. Do to the fact that Blender recalculates the normals when you enter edit mode, it can be a bit of hassle to use - you're forced to save the adjusted normals and reload after exiting edit mode - but for…
Hello polycounters :) I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window. The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you…
Good
news everyone! I just
want to briefly announce, that the 10th
-Anniversary-Edition of my MONKEYS of DOOM is out. -
And it's gratis! (A hard decision;-) The
game is based on idtech3, so those who had fun with QUAKE III ARENA &
co. should check it out! MONKEYS
of DOOM is as brutal and gory... But: in funny…
I'm Currently using a Custom Font called "Foo" to draw any Text and Numbers to the screen in Unity. It uses the a default font file so it can be localized to different languages. The Problem is were are restricted to the Text and cannot edit it at all. Ideally what I want is the ability to use a custom text with a few…
Hey, just getting into Substance and I was wondering if it would be possible to edit the Dota 2 shader template that ships with Designer to reflect the update to Source Engine 2. The main thing being the fact that all the textures that were previously stored in the RGBA channels of the _mask1 and _mask2 maps are now…