So I ran into an issue that it would seem no one at my studio could figure out, not even the tech guys.
How do you either edit your Lattice Cage in Maya without deforming the object to get a custom Lattice or how do you apply an un-linked Lattice to an object so that you can then deform the object based on that Lattice?
Any info would be awesome.
Replies
Wrap or wire deformer might work for what you need. Are you able to give a specific example?
Lattice seems like the closet thing to a Max FFD, if Maya has one I have no clue where it is or how to use it.
I obviously cant show the exact context I want to use it but here is a quick example showcasing the same principle.
I want to create a custom shape lattice like the one shown below. I then want to attach said custom lattice to a model like bellow.
If I click create Lattice while the object is selected I cant edit the Lattice shape into the custom shape I want without it effecting the geometry. If I create the Lattice shape first I have no idea how to bind it to geometry.
But I was successful in putting a lattice from one object on to another, its strange but the way to do it is through using the hypershade not the hypergraph. The way i did it was to select the two different meshes open there graph network in the hypershade and copy the links over. However, as i said as soon as you put the lattice overt the second object it tries to manipulate that shape, so there may be a way of tweaking the links, like i said this was a 10min test i did. Hope this sheds some light!
- Make your lattice:
- In the atributes for the lattice, turn of shading so that it is easier to see what's going on later:
- Select the object you want to deform first and then your lattice:
- In the Animate menus, go to Create Deformers>Wrap (I tend to do this through the Hotbox so I don't have to switch menu sets):
- Check out the different options in your help file to see what they do - I usually use defaults though.
- Move components around on the lattice:
You can do this easier/quicker by using Edit Deformers > Edit Membership Tool
Also, another way to manipulate a lattice is to group it with its base, for instance group ffd1Lattice with ffd1Base. You can then move, rotate, or scale the group to get the lattice to better fit whatever you want to deform. This does not let you create a custom lattice though, but as others have mentioned, wrap is the better solution for that.