anything which uses "cel" type shading in the textures ie, okami, wind waker et al, are much faster to produce for art because the texturing time can be reduced greatly while the consistency of style and quality is equally as high or higher. i have worked on two projects that use this type of texturing and it can be really…
Hi all Long time reader first time poster :P I have been working on my art/game art for some time and i think i have most of the basics down. But after seeing some of the work posted here I realized that i have to take things to the next level and then some if i am ever going to get a job in the games industry. Compared to…
Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
Hi everyone. I've finished low poly modeling but I'm not really sure if my topology is good. And I have a few questions I would like to ask you. :) Also I don't know if 5500 is a lot of tris for a pistol or not. And by adding screws on this side and on the image below number of tris increased by 600 so I think that wasn't…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hello. I started on this a long time ago and I am now going to finish it. Based on a concept by Thomas A. Szakolczay for Call Of Duty: Ghosts. Blockout work from a while ago: With some additional angles I will be working with in mind: Original concept: I have been slowly chipping away at some assets that I will post. Once…
Hi guys! After seeing Marks 1911 post, I thought I'd post mine for some crit. Definitely no where near the same level as his, I really wanted to focus on map baking and texture painting as they are both really bad weak areas for me. It was also my first attempt at using, XNormal for normal and AO. It has a some goofs I…
Hi guys ! I have done some professional work lately. You can find the Artstation post with lot of images HD here : https://www.artstation.com/artwork/1nleJ8 I had the honor and pleasure to create Walker for Ghost Recon Wildlands'Oracle mission, based on Jon Bernthal. The head has definitly been a team work with my Lead…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…