Hi guys! After seeing Marks 1911 post, I thought I'd post mine for some crit. Definitely no where near the same level as his, I really wanted to focus on map baking and texture painting as they are both really bad weak areas for me. It was also my first attempt at using, XNormal for normal and AO. It has a some goofs I need to go back and correct, one of the biggest being the diamond pattern on the grips are too large. I'd also like to go back and optimize the mesh more (currently Maya's best attempt at triangulation). I gave myself a budget of 1k, it currently comes in at 952. I was thinking of possibly trying to use the remainder for the clip.
Any ideas or suggestions?
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Just finished fixing that Hopefully this looks a little better.
You've got some shaky unwrapping/distortion on the grip on the slide, and the loops you're using to cut in the ejection port don't need to extend across the entire slide, same with the loops used to add the curvature to the front of the slide. Same deal with the trigger.
Looking at the front of the frame and the slide, it looks like you've welded the frame to the slide. How are you going to animate the slide kicking back for each shot? This might not be important on a non-cutscene, non-FPS gun, but I'd still consider it.
-Gotcha. I'll post some more shots as soon as I get a chance. You're right about the unwrap distortion with the grip on the slide. It has a super slight curve to it at the bottom. It was a lot worse when I originally baked the normal map, I wound up correcting most of the distortion in photoshop but there's still a bit caused by the UVs.
-I think I understand what you are saying about the loops for the ejection port. I'll see about correcting and re-post.
-The slide and frame are actually separate. Just appear welded I guess.