PROBLEM: This is in MAX 2008. My viewport camera wont rotate/orbit around the selected sub-object when I have selected a vetex/edge/face in Unwrap UVW. Instead the viewport camera rotates/orbits around the center of the object in stead of rotating around the selected subobject. DETAILS: Work recently switched us from MAX…
when people say they hide the LP mesh for the MR bakes, what they usually mean is they are hiding the faces in the sub object level, not hiding the object itself. Go into editable poly> face selection> edit geometry> hide selection. I seem to recall having to use face selection and not element selection, or it could be…
Ok worked this out in case its useful to anyone else. Add a mask to your layer, then go into selection mode, set the fill colour to black and then use element selection to select the portions of the mesh you don't want to paint over. Noticed it does not always show where you are selecting on the mesh when editing the mask…
Hi, I downloaded a trial version of autodesk softimage 64bit and after I set up all my hotkeys, I tried playing around with it and every time I try to select a polygon/edge/vertex, I end up selecting everything through the point I click including backfaces and everything else in the way, as if my click was actually a very…
At work, I've been working in a reeeeaaaally old version of Maya for a while because they hadn't gotten around to upgrading the license for me. Just this week I finally got Maya2020. At home I use the educational versions and I've used up to 2018... but it seems in 2020 that they've changed the way you select things. Used…
Hey all! So my version of max is acting really wonky all of a sudden. I'll be working on a model (regular poly editing) and I'll select a face, do something like extrude the face out using the "settings" button and then I'll try to deselect the face or select another face and max simply refuses to let me. I can turn…
Hit 'I' to go into raycast edge selection mode, then use these combinations: Alt + Middle Click will select a loop/ring Alt + Left Click will select a range of edges Theres also a few options by right clicking with a edge selected, and pick one of the loop options.
From mop "The only things it's missing are an ability to break UV seams along an edge selection" i may be misunderstanding what you mean, but you can break uv seams along edge selections, just select the edges and rt click, and select break
Yeah, for point 3) I usually bind Alt-S to "Select UV Shell", since that essentially selects the element... just select a vert, edge or face and hit your chosen shortcut key, instant shell select without going into the UV Texture editor.
A couple options: Select by material if it has multiple, then deselect whatever you don't need. Select some faces on the leaves and use expand selection ">", if they aren't welded to the branches. ^Select shell works too, I forget about that one. Either on the mesh, or by UV shells.