I'm trying to place a Geom Entity that I created into the scene, then duplicate it and move it around. I can get it in the scene, but I can't select it. I can select the default Geom Entities just fine.
I'm working in Maya 2013. For exporting, I create a group called "cryexportnode_meshname", then inside that group, I have another called "meshname_group", and then the asset is in that group. Isn't this the correct way for meshes from Maya? I've also made sure it was a CGF before exporting. Could it be that the mesh is a flat plane?
Replies
not using Maya btw so I can't help you with that.
:poly121:
That's good news then, I was kind of hoping that it wouldn't be another picky aspect of CryEngine. :poly121: Now that I know about ctrl+t, it's not that big of an issue anymore.
So I could just extrude out the bottom faces so it's not a plane, and I'd be good? Right now, my floor panel is just a plane, but it's just for my portfolio, so I never added collision.