So I have been trying to bake out the normals of a high-poly model onto a low poly model. With my first try, render to texture was able to bake out the normals, but the quality came out too pixelated, even for a 2048x2048 map. Due to this, I made some adjustments between playing with the projection options and adjusting…
I'm using maya 8.5 rendering in mentalray draft mode. I have objects with alpha maps that also fade to being completely transparent. I did this by having the shader's transparency controlled by the maya blend utility. color one is the alpha map, and color two is completely black (for completely transparent). When i render…
Hi guys This seems like max 101 here, all I'd like to do is get out a copy of the normal buffer when rendering in max. I'm using default scanline. I only really use max for making FX textures so at the moment I'm not concerned about the best renderer, and almost out of prinicpal I don't really want to have to try out Vray,…
So going through and revamping my folio and rendering everything so it looks the same. Did some zbrush stuff and need to get some nice renders of it. I know I can render right inside of zbrush but would like to do it inside of 3dsmax. I really liked how Kevin Johnstone did his and would like to have that same quality of…
https://drive.google.com/drive/folders/1F0EGB9Z367O5nxtOnR1PhrkZmJSuDcGd?usp=drive_link Please see the link above. I'm a video producer for a marketing company. There is a contractor 3D CAD guy who did renderings of these scenes years back for a client and the client asked for an update of a small part on the front-most…
Hello all. I'm finishing up a gun concept modeling project and I'm setting up my final renders in Unreal Engine 5. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far:
Hi! Sorry for poor english :D What is best Antyaliasing in Render to Texture tab in Max? I have enabled Antyaliasing checkbox in Render Setup, Enable Global Supersampler and I choosed Hammersley with Quality at 1. Filter is soften. What setup do you use? I need this metod of rendering maps, because I need to render diffuse…
With backburner: Manager receives copy of scene you want to render, sends it out to the servers, and assigns each server a frame to render. When server completes the frame, it saves the frame to some network location and requests next unrendered frame from the Manager. Rinse/Repeat until the whole sequence is done. Slower…
Hi folks! I am looking for somebody to help me create many (probably hundreds) of renders. I have a collection of many STL miniature files my company has created, and an existing Blender scene and material setup for the render. The job consists of importing and resizing the STL files to fit in the scene, assign the…
Hey guys, quick question regarding rendering in 3ds max. Is there any simple and quick way of rendering a 3D asset with wireframe on? So I can get a nicely shaded render with still visible polygons etc.