So I have been trying to bake out the normals of a high-poly model onto a low poly model. With my first try, render to texture was able to bake out the normals, but the quality came out too pixelated, even for a 2048x2048 map. Due to this, I made some adjustments between playing with the projection options and adjusting the cage a bit. However, now, it seems that I cannot render to texture my model anymore. I have my settings as "save to file" and "keep original material", but yet, after clicking on render, the render status bar only appears for a second. Then it says that the render is complete with a duration of 0:00, and it doesn't even create the file. I have doubled and tripled checked to make sure that my UV's are mapped, which they are. I even tried baking out the normals of a different model, and oddly, that bake out correctly. So it seems to be this one particular model, but what could it be? It is driving me bald headed.:poly105:
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As for hidding poly, you can split the high and low into different parts and project apart,
or imo better solution, assign corresponding material ID's between high and low parts and use "hit only matching ID" in the RTT projection option. So faces on low with ID x, will only get the projection from the faces with ID x in the high.