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Rendering normal buffer in max?

polycounter lvl 13
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ImSlightlyBored polycounter lvl 13
Hi guys
This seems like max 101 here, all I'd like to do is get out a copy of the normal buffer when rendering in max. I'm using default scanline. I only really use max for making FX textures so at the moment I'm not concerned about the best renderer, and almost out of prinicpal I don't really want to have to try out Vray, etc as I thought this is something that should be quite easy?

Can't see it listed under render elements. The other thing I tried was using a DX shader to just display the normals (thanks, Ben Cloward) but of course that can't be rendered?

Cheers

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