Hello all, i'm starting this thread to post projects for feedback regularly as i strive to get a new job. I have a BA in game art, just got laid off from a job so i want to redo my entire portfolio and really try to push myself and spend quality time on smaller assets to get a better fundamental as oppose to doing bigger…
I honestly don't see why you can't get any, your art is good. but i guess nowdays if you want to apply for freelance, you better get a bit flashy on the website and marketing . ( i see Jonas for example : just .. advertise everywhere even in some Indonesian language CG forum ^^ , dont worry it is legit strategy ) and…
for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
Good evening all, I've been getting back into 3d for a few months now after a break. I used to visualise hard surface mainly, but my boss is trying to get me our of my comfort zone and do some organics for him. I'm mainly a max user but have been moving over to Maya to fit within the studio pipe and of course comes with a…
I dont know what Im doing wrong here... When I put a texture on the geometry and then scale it in the -x my geo turns black?!?!?:poly118: I can see the texture on it at an extreme angle but not from the front. This is only in Viewport 2.0... It seems as if the light just isn't reacting as it should on the object. Ive…
I realize being a broken record isn't fun for anyone, so I can see how people simply don't comment on newbie threads. Not complaining, rather seeking a solution. What's the best way for a new (ish) zbrush artist to get critiques, just on the simple boring stuff like anatomy and clothing? I've noticed a strange, "middle…
Hi. I have been doing art for quite a long time now, but lately i have had quite a change in "workflow" in a way. I'v almost completely switched to photogrammetry to create my scenes/assets. I don't do much hand work but rather focus on creating as realistic results as possible. Now i know that photogrammetry is not a…
You definitely do get global-illumination reflections with LPV, but they're quite low-resolution compared to what you would get from an environment probe. In this screenshot I placed a large green metal wall behind me, and a perfect mirror ball and a prop in front of me. You can see that there are reflections from LPV on…
Hello all! Over the past 3 years, I've been doing 3D art, what made me pursue this hobby is because I love environments. I've played games that sometimes get me stuck wandering around just to admire the view and think how does one make a cool looking environment. I've been researching, reading cool articles at 80.lv , and…