Hi. I have been doing art for quite a long time now, but lately i have had quite a change in "workflow" in a way. I'v almost completely switched to photogrammetry to create my scenes/assets. I don't do much hand work but rather focus on creating as realistic results as possible. Now i know that photogrammetry is not a usual sight in games these days, even if it's getting more common.
I do believe it's the future of art creation for a lot realistic titles, but the main question that i keep asking myself is; i want a job in 4-5 months, but since a lot of studios still haven't adapted the technique i currently use, i feel that my scenes will be useless unless i get picked up by someone who uses photogrammetry which in other words would drastically reduce the chance of me getting a job.
This has been a really irritable topic i can't get off my mind. Any insight/tips would be super appreciated!
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If you're okay to adapt yourself to a team's workflow, it shouldn't be a cause of concern. If you're hard ass about it...meaning you're picky who or where you want to work...well, I think you're adding undue handicap on yourself as far as getting hired soon.