You must have the following - * plenty of RAM (the more the merrier) * a decent Gfx card, you get what you pay for there really. * A good monitor (CRT's have superior quality, though many will disagree) * more RAM * a second graphics card * A good mouse, which is something people often skip on * A pornographic mouse mat *…
Did you instantly give up on the laptop? Or is this just a good excuse for an upgrade? ;) Usually, laptops will recover from spills. You just have to give them time to dry out, or assist them a bit, bye lifting off the keyboard and blowing some air through it... just a thought. I'd never get between a man and his excuses…
[ QUOTE ] I read the books and watched the film when I was 9. I cried when the lion died, knowing not back then that he was an allegory for Jesus... sheesh, it strikes me now how unscrupulous people can be whilst seek to perpetuate and spread their views to the unknowing younger generation [/ QUOTE ] That's the whole point…
A few games coming out this fall are shipping with a sandbox mode. But you won't be able to take those creations online =( What good is a sandbox when you don't have other kids to play with? I don't see anyone supporting anything like someone prying open thier XBox and playing monkey with a mallet. But I do see (and…
Update. well after about 4 days of not very hard work on it, The basic shape and elements are all there. It's odd seeing a creature developed before my education in 3D appears as a full volume form. it's evident, that I cheatd a lot with the form, and in making the model Ihad to decide between the discrepencies between the…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
Hi all, Been working on this project for a few months. It’s a
web-based 3D model viewer with sharing and management functions. You can
annotate the model, edit the background, and save different positions of the
model. You can also open in Augmented Reality on iOS devices. The model can be shared either by embedding it on…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Interesting. Though, if this is all exactly as it seems, I wonder what they'll do to improve their chances of being chosen over UE4, besides a "no royalty" claim. Last time I tried CryENGINE, there wasn't a whole lot of documentation and the engine itself wasn't very flexible for much beyond first-person games like Far…