Hey guys. I'm mostly working in AAA realistic setting, and just to relax after work i want to finally learn how to make these juicy old-school-hand-painted textures. I searched for that topic and found that many people in older (like few years) topics suggest weapon tutorial by Tyson Murphy as the best one. Is it still a…
Anyone seen any good tutorials for making good blacks and silvers for guns? I've searched all over google but nothing really great. One site had a good example but skipped key features/filters in photoshop. Thought someone would be kind enough to help me here. I'm looking for any detailed tutorials on this. I've been…
Hey guys, I'm going from a high rez sculpt in zbrush (no UV's) to a low rez mesh. How would I go about getting the poly paint data from a high rez mesh (no UV's) to the low rez mesh (with UV's)? I have tried to do a method that involves XNormal. * Taking the high rez (polypainted) * Making a blank texture map for it *…
Last night I was doing some test renders for Normal Map and AO Map for an asset to be used in a UT3 map and Max's render to texture kept rendering them out with the images not going fully out to the border. When you open them up in Photoshop they'd have an even border around the image of transparency and no rendered image.…
Hey guys, iam on it to make my world in world machine and wanted to bring it later on in CE3. the first tests worked but i got still a question: Is it possible to create final terrain textures in world machine itself? I ask this because the results from my "baked" diffuse that i combine with the ao and other maps out of…
Hello everyone, I'm trying to build a shader that will rotate my textures based on worldorientation of the model it will be applied to. In other words, I want to be able to rotate my geometry, but keep the direction of my textures the same. I've been trying to get this to work using UDK's objectorientation node, got 0…
Hello people. I'm Hector Lucas, a 3D artist specialized in modelling, texturing and lighting with 3+ years working experience in the industry. Some of my skills include: - Maya and 3DMax modelling - Zbrush sculpting - Low Poly topology - UV Unwrapping - PBR Texturing in Substance and Quixel Suite - Integration and shading…
Edit: Typical, 10m later I solved it. Appearently zBrush just really likes to hate on my. After cutting part of the eyes geo, importing that and then replacing it with the uncut lowpoly, it suddenly doesn't do that anymore. Hey folks, so I just spend the better half of an hour trying to figure out what the hell is going…
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…