Hey guys,
iam on it to make my world in world machine and wanted to bring it later on in CE3. the first tests worked but i got still a question:
Is it possible to create final terrain textures in world machine itself?
I ask this because the results from my "baked" diffuse that i combine with the ao and other maps out of world machine gives me a really flat and non realistic look. its only a gradiant or a flat color that comes out all of it.
i could use terrain layers and textures in CE3 itself to define where i want to have grass and so on but maybe theres an option to get all this dirctly in World machine and export a finished version out of it.
Cheers
Replies
I put some resources here
http://wiki.polycount.com/wiki/Landscape