[ QUOTE ] I should give XSI another shot. I got really ticked off with it by trying to teach it to myself and work on a half life 2 mod at the same time. As for Character studio, I don't even use it unless I have to. And if you don't like building skeletons from scratch, I've heard that CAT is much, much better that…
I've been working on this Robot Ostrich.. It's completely Mechanical, so I used parenting to get more of a mechanical rig.. But the neck needed a skeleton so it could bend in a more organic way (skeleton is only bind to the Neck part). Now when I upload this to Unity the neck mostly disappears.Am I rigging this the wrong…
I've been reading quite a few tutorials and documentation on custom characters for UT3. However I'm not sure if anyone actually tried to build a custom skeletal mesh for characters with unique animations. Does UT3 1.2 support something like that yet ? There sure isnt any official documentation on it, or at least none on…
Take a deep breath. . . and try to chill. . . it's not that bad. Your sculpture looks pretty good, you just need to touch up a couple of things in your texture to make it look more realistic. To me it doesn't look cartoony, just a bit like plastic, which can be fixed. The first thing is to figure out if you are in fact,…
The system we used was based on a set of major nodes, feet, hands, pelvis, neck and head where anything in between is largely irrelevant. The system would play an animation file on these major nodes in an FK kind of fashion and while doing that would generate ik chains to drive the inbetween bits. on top of that it'd use…
I'm having a problem with Maya so i thought posting it here might help me out. I rigged a model to the UT2k3 skeleton and i exported it to a .PSK file.However,when i write the PSK file, i see the skeleton rotating.This is what it looks like when i exported it(a screenshot from Ms3d) How can i export it without have the…
I have a dangling lamp. It's skinned and rigged with bones. I imported it as a skeletal mesh into UDK. I created a physics asset it for it and also a physical material. I want the object to sway back and forth subtlety. I cant seem to be able to do it though. This has been driving me crazy. :poly127:
Thank you for your answer. Ok, fair. I forgot to be more precise by what I mean. I was talking about changing the skeleton, like adding joints or sth like that. So what would be the workflow to keep old animations while updating the skeleton? Is retargeting the option to choose? So, I guess, retargeting would be kinda…
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
Hey everyone o/ I'm currently making a mod for Conan Exiles, a game using the Unreal Engine 4 and I'm having a lot of trouble with getting apex cloth to work correctly. Here is a photo of my mesh with apex on. It's a skeletal mesh and should be properly rigged to Conan Exiles human skeleton (tho on import I get a missing…