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Need help rigging my weird model!

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SherifRateb vertex
I've been working on this Robot Ostrich.. It's completely Mechanical, so I used parenting to get more of a mechanical rig.. But the neck needed a skeleton so it could bend in a more organic way (skeleton is only bind to the Neck part). Now when I upload this to Unity the neck mostly disappears.Am I rigging this the wrong way? Should I not add a skeleton to only one part??


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  • kaspersp
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    kaspersp polycounter lvl 10
    Unity only supports 4-influences pr. bone but will often default to 2 influences pr. bone (dno why to be honest).

    Double-check that you're using 4-influences pr. bone on your skinCluster in Unity. If not, the geometry can collapse.
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