Hey everyone o/
I'm currently making a mod for Conan Exiles, a game using the Unreal Engine 4 and I'm having a lot of trouble with getting apex cloth to work correctly.
Here is a photo of my mesh with apex on. It's a skeletal mesh and should be properly rigged to Conan Exiles human skeleton (tho on import I get a missing bind pose warning but I have ignored on other armours and it seems to work fine
Here it is without apex on
This is using the ClothingToolProfile available with the apex SDK. I tried using the plugin for 3ds max but that worked even less.
If anybody has any ideas that would be great I've been stuck on this and I really want to get to finalising textures and releasing x)