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Skeletal Mesh/Physics Asset reacting to wind or gravity

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theonewhoknocks polycounter lvl 6
I have a dangling lamp. It's skinned and rigged with bones. I imported it as a skeletal mesh into UDK. I created a physics asset it for it and also a physical material. I want the object to sway back and forth subtlety. I cant seem to be able to do it though. This has been driving me crazy. :poly127:
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