We are looking for a Media Artist to join our studios in London, England. Job Description Splash Damage's Media Artist will be responsible for the production of in-game publicity screenshots and gameplay movies/trailers for use in previews and reviews by magazines, websites, and television shows. - Work with the Art Team…
Hey PC! This is my newest portfolio piece. Right now I have about 95% guns filling my portfolio, so I decided to create this project to give them all a showcase of sorts. The idea is to have a bigger scene to throw a bunch of my guns into and to give my portfolio some much needed variation. So far this is an early WIP, but…
Hey everyone! I recently made a quick sketch to get back into drawing and it immediately gave me an idea for a small prop scene. Sculpting and texturing wood has always been a favourite of mine but I still feel very inexperienced. Bark, for example, is a real challenge. So I decided to make a scene all in favour of wood.…
Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though. :) This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments. Autodesk has this nifty…
EDIT: After fighting with this for two daysI have a working solution. Problem occurs only when I try to smooth mesh that is very far from 0,0,0 of the scene. When I moved mesh to the center of scene, everything worked perfectly. So this mesh that I have attached will smooth nicely because it is centered in the middle of…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
hi i'm rendering a scene with volume fog. i want the fog to be rendered as a separate image and i know i kan do this with render elements. but when i render i also get the fog baked into the scene render. is there a way to render the fog separately without it showing in the scene render? or do i have to render it two…
hi guys, I've worked on this scene concept a while back now My friends been pushing me to finish the scene and said it would be a waste if I didn't.. So here I am posting hope you guys would give me feedback so I can finish it for my portfolio.. here's my scene so far I appreciate any critique! thanks in advance =)
I've had to postpone a scene I was working due to this project. I going to work on a house basement scene. This is the concept I will be using (I don't know who the artist is). I only got to block out the scene and work on some textures And here are some screenshots from Marmoset, so you can have a better look at the…
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…