Things are generally pretty loose around here, but also it's not just post whatever nonsense you want, we do have some rules, and all of them exist for good reasons. If you have some really good output from an AI tool, I'd love to see it. Most of what I've seen is not great. It seems to me when people seek info in an area…
1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…
Hello! Facing a really terrible problem here, solution of which i cant find. The problem is, as its said in the title, is that 3ds max suddenly started to distort UVs along edges. This has not been occurring in 2016 version. Here is how I get this effect. I am texturing a wing for a helicopter…
Are these exports working as they should? And if so, how on earth do I get around this issue?? Each map has another checkbox in ZBrush's normal map export box, checked. The best result is the 1st image (top left). It has perfect shading, but has one huge flaw: the normals don't go to the UV island borders because 'smooth…
Hello everybody! I've just signed up, and I want to ask you for some help with an issue that occured me when I try to apply the displacement map or the vector displacement in 3ds Max. I had to model a character, so I started with the basic human model of Mudbox. I chose to create Venom, from Spiderman. At the beginning, I…
In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…
save yourself a lot of trouble and do some tuts. you'll want to understand how to use the layer stack to your advantage here. That's the main way to separate different types of elements. Technically you can paint directly in a single layer like that, but -- well just do some tuts and you'll see why it's really wasting the…