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Problem to bake a text normal map on a flat surface with xNormal

polycounter lvl 6
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Shudrum polycounter lvl 6
Hi guys !

I'm stuck with baking my normal map. I try to bake a text from a font with a bevel and some little corrections.

The normals seems to be ok, the borders are smoothed and the top is perfecty flat and in another smooth group (I think this is useless).

Here are the model and the result :

plcnt-bake-artifacts.jpg

Anyone have an idea ?

Thank you so much !

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