You can probably model most things in zbrush and get decent results. The problem however will be in a pipeline when you have to hand off models to different people, or your art director tells you to change something. Making a tweak or two on a tradition sub-d model is much easier and much faster than in zbrush. Stick with…
Its been a while I am learning 3d prop modeling and always AlWayS I try to start modeling something I stuck up upon some technical difficulties and I just wanna give up, it's just too annoying I have to focus more on technical sides of things rather than artistic which I almost hate it. Any suggestions on how can I reduce…
I have a problem with substance not wanting to bake the legs of my model. The body and the rest of the model's bake is pretty good, but somehow it just skips baking on the legs. I have checked the UVs and they look ok. I have checked the naming and it should match. I have also checked the positioning of the legs and they…
I just started 3D modeling. I've long been a 2D art monkey. I made tall and skinny and short and squat cartoonishly proportioned zsphere armatures yesterday and am attempting my first Zbrush model today. I'm following the (very easy to follow) Scott Spencer intro to Zbrush 4 videos from Gnomon. This is where my first…
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…
So I have a CAD model that is far to detailed and I would like to capture some of this detail in Normal maps. To test out my plan I chose this panel that is a cover for a section of the model, I've created a simple plane with chamfered edges to project the detail on to. The model has some nasties, for example the corners…
I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
Hello , this is one of my first time creature works so I would really not mess up things from the beginning and have to go back on the model itself when I am already making the rigging and the animations ... I wopuld like any possible criticism on that please so that I can fix it ... It has to be a low poly model for…
Hi guys, my name is Rodrigo Ibañez i am studying 3D in Madrid. I would like to share with you my last model. It´s a combat shotgun of Doom, it´s 11.000 tries. Any feedback is welcome. In this link, you can see this model in marmoset viewer https://www.artstation.com/artwork/vNDQv