Hello , this is one of my first time creature works so I would really not mess up things from the beginning and have to go back on the model itself when I am already making the rigging and the animations ...
I wopuld like any possible criticism on that please so that I can fix it ...
It has to be a low poly model for Crytek engine for my Island work ....
Pleae let me know what you think ....
Replies
Otherwise I don't know what type of shark it is
Looks good so far, overall shape is looking nice but I would push the angles of the front fins more.
this is bit stretched I used other images online then to make a more fatty shark ....
then here is in perspective ...
Here is some more ref for the front fins.
In these you can see the fins inset more into the body of the shark and there is more detail in the gills as well. (of course those can be tackled with normal maps)
This is just a kickass picture I found a while ago with sharks in it as well.
and all has to go into crytek engine wich I didn't understand anything of what it needs to be placed inside .....
Reminds me of when I was a kid, I would draw sharks all day. Was my favorite thing to draw.
I think that the fins on the underside, near the tail look a little odd. if you are going from the reference image you posted I don't think it matches up too well.
Obligatory:
I think it would be a good idea to add more contrast to the texture and give him some scratches ect.
You can see those marks I am talking about on the references Andrew posted.
How many polies is it now? I think you're being rather spendy in places you don't nee to be, while overseeing other parts. For example, you have 2 or 3 redundant loops in the lips you have not modeled the gills, even though they're a very important detail and they're pretty cheap to implement. Nostrils could also be nice.
too much like a great white. He just looks a little bit heavy to
be a mako. PREEMO MAN!!!
what you think?
Also - in engine you're missing the eyes.