Hello, I am rather inexperienced in 3d modeling so my technical talk isn't very good but I will do my best to explain the situation. Issue: When I view my model in Marmoset I seem to be getting these glitches (I have highlighted them with red circles) they are covering key components that I need to be able to see in the…
I've been having this issue for about a month now and didn't exactly want to pester the guys at Polycount of this because I felt that it might just be going over my head,but I've no clue of what's happening. http://www.mediafire.com/view/chkcajs3qd2bgsh/Torso4.jpg…
Well this has been a long time coming. Starting up the sketchbook for my animation work, and any other art stuff I'm getting myself into. Basically going to try to do as much animation as I can, and make a couple of cool character sets to add to my portfolio. So starting off, here's an idle animation for a DMC type flashy…
just been getting in to painter at last. i can more or less do the same stuff i can in pshop now,I use the smear tool for blending on low opacity and the detail airbrush for painting. One or two things annoy me though In pshop I have actions set up so i can mirror my head quickly when painting half a head. i wish also in…
Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…
Hi guys, not sure if this has already been brought up, but having some issues with Maya 2016, I think specifically to do with Legacy default viewport - afaik this has already been brought up by a few other people but wondered if anyone had found a workaround. When I'm working on a mesh, after I delete history on it it…
Hello everybody, I worked in the last period of time on an 3D Model and I want to show it to you. For the reference I searched in google for an old phone and found something very nice looking and I decided to go for it and try to practise a little bit more on my modelling, sculpting and texture abilities. I hope you guys…
Hi, I'm fairly new to texturing in 3D, so bear with me here. I have modelled and UV mapped a simple crate in 3ds Max. I use a simple photoshop workflow for applying textures onto my models. The problem is however, the crate looks pretty low res, I'm wanting to use assets such as this in an environment for first person…
Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
- Hi! - Took a break from 3d for two weeks. Still looking 3d jobs here in finland, but not looking too good - I did a base mesh for medium res character (3000-4000tris), and wanted to test it (still working on my "war beast" model's UVs) - I will post another model sometime soon, which is also using the same basemesh! - I…