Hello everybody,
I worked in the last period of time on an 3D Model and I want to show it to you. For the reference I searched in google for an old phone and found something very nice looking and I decided to go for it and try to practise a little bit more on my modelling, sculpting and texture abilities. I hope you guys like my work and feel free to give feedback on my work or to post questions. :-)
My workflow was to create a high poly version of the phone inside 3Ds Max then I exported the model to ZBrush where I sculpted more fine details into the model. At the end I created the Low Poly Version, unwrapped it and textured it inside Substance Painter.
Final Render inside Marmoset Toolbag 2:
Wireframe view + Textures
High poly view (Without ZBrush sculpting for fine details)
Check out my other work on:
Artstation:
https://www.artstation.com/artist/frezer748Youtube:
https://www.youtube.com/user/frezer748 Twitch:
https://www.twitch.tv/frezer748
Replies
Other then that, great work.
Other than already mentioned "give it more segments" i would make them equally spaced.
Plus maybe add more damages/weathering in general, but that's on the maybe pile.
Everything else looks fine, gj
best regards