Hi guys, not sure if this has already been brought up, but having some issues with Maya 2016, I think specifically to do with Legacy default viewport - afaik this has already been brought up by a few other people but wondered if anyone had found a workaround.
When I'm working on a mesh, after I delete history on it it becomes subdivided, as I'm looking at a smooth preview. Even when I press '1' to go back to default view, I'm unable to view it as normal and it will stay as a smooth preview. If I switch to Viewport 2.0, it looks normal, but I prefer to work in legacy.
Has anyone come across this?
Also,
issue no #2, I've started learning about creasing in Maya recently and am starting to use it a lot more. Sometimes when I combine meshes that have creasing, the creases are lost - is there a way to retain them while combining with other meshes?
Any help appreciated
Replies
So my other issue is still prevalent, is there anyway I can retain creases when combining meshes?
Another issue came up while on the subject - when trying to bring creased meshes from Zbrush into Maya, my Go-Z plugin doesn't work. The workaround is I would subdivide 3-4 levels in Maya first, export to Zbrush and then reconstruct subdiv to get the lower subdiv levels back. Has anyone else experienced their Go-Z not working from Maya to Zbrush but found a way around this? Thanks
e- no idea on the GoZ issue, other than possibly borked meshes. Maybe check hypergraph w/hierarchy to see if there's a ghost shape attached to your model.