Hello friends, I'm creating some berries and inside SD, I'm transferring texture from mesh at 4k and Anti-Aliasing set to Subsampling 8x8. Can someone please help me understand why are my textures so pixelated? I can barely understand what I am look at despite 4k resolution. Things finally start getting a bit more clearer…
Hey so me and my team have been making some of the most successful mods for Rust for over 2 years now, we have recently moved on to working on our own stand alone fps game. Our team lead is a top notch dev, using unreal engine to work in, we also have a very experience map maker and and anti cheat developer. We recently…
48 Alpha Textures - Zbrush, Blender, Substance... Format files: 48 .psd files (4k, 16bit) Alpha textures can be used for: cracks, holes, rocks, stones, cliffs, damage, walls etc. AVAILABLE ON GUMROAD
I've only used 3D coat for retopology purposes and I was wondering if the experienced folk around here could share what makes 3D Coat such a powerful tool for hand-painted texturing. Doesn't Substance Painter offer as much options for this type of texture work?
I modeled a car, retopologized it and now i need to unwrap it, but, I looked at some CGI cars and saw that their textures are extremely detailed like in one image below. So, how can I do the same? I'm not pretty familiar with UV unwrapping and don't know some technics, but I think that it's a one detail unwrapped to it's…
Right now I'm using Unreal Development Kit (64-bit, DX11) version 9953. In the content browser, it keeps telling me "nothing to show, check your filters" I right click and click on "fully load" but still nothing. So do some versions of UDK not contain textures? If so then can I have please have a tutorial that shows how to…
Hey so I create a project in DDO. The project is started with a variety of 4k textures. Some of them are tiffs, a couple are targas. I set the texel density of the project to 4k. And then it's all working, but when I try to use cross app mode or to export the images after I do the export menu it opens up a save prompt to…
The game premise: Control a zombie horde to destroy all humans and expand your control over the city. The game starts out with an alien pod crashing to the planet's surface which begins to grow, and releases an alien spore into the air which turns any creature that breathes it, into ravenous zombies ready to do your…
Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft at our Irvine, CA studio. The ideal candidate is experienced in creating highly crafted, hand painted and high resolution tile based texture sets. The texture artist should be an expert in…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…